Have you ever used several DirectX Audio plugins, and were frustrated to discover slight delays that very from plugin to plugin? AnalogX once more swoops in to save the day with their first DirectX Audio plugin entitled - AnalogX SampleSlide!
Operation is very simple, either type in an offset in the dialog box, or move the slider to very between 0 and 88100. The plugin allows you to 'slide' or delay the playback of an audio stream at SAMPLE accuracy, so you aren't going to find a more accurate plugin - ever. It will work with 1 or 2 channel streams, with can be delayed independently, or can be 'chained' to share parameters.
For quick and convenient tuning, simply click on the slider, and then use the left/right arrow keys to move the sample value -/+ 1, or the PageUp or PageDown keys to move at the specified sample step size (default is 100). You can modify the PageUp/Down stepping value in the edit box in the lower right of the screen; any stepping value is valid from 1 to 88100.
In order to use this plugin, you must have DirectX 6 or greater installed, as well as DirectX Media. You must also have a DirectX audio-compatible music application (like Paris, WaveLab, Cakewalk, etc) installed in order to use the plugin. It works with either a mono (1 channel) or stereo (2 channel) audio stream, at either 16bit or 32bit.
I'd like to take a second to thank Derek von Krogh, who was instrumental in the development of this handy plugin. Not only did he suggest the idea to me, but he also did an awesome job in testing it as well!